Service one teepee over in next.
How to get to floor 3 in grunty industries.
Working through the third floor of grunty industries with guest commentator nintendofantasy.
Grunty industries is the sixth world found in banjo tooie.
Superlife batteries are used to power much of the equipment in grunty industries four batteries are found throughout the factory.
Grab the glowbo from on top of the large stack of crates on floor 3 across from the split up pads.
Weldar visually impaired welding torch 1 18 08 misc 00 27 how to enter to the factory 6 29 batt.
Use it on the electromagnet chamber door on floor 2 from the wumba warp pad go through the small tunnel and it s right there when you exit 4.
After the batteries have been temporarily stunned banjo can use the taxi pack to transport the batteries one at a time to the four different areas that require power.
Split up with banjo and grab a battery from somewhere.
This article is about the world grunty industries.
Put battery in waste disposal plant opens door on top hatch in here for bear only.
The entrance to the world is in the quagmire and is easily visible and accessible.
It consists of a giant pollution spewing factory and the area around it given its name it s possible that gruntilda is its ceo.
Floor 3 boiler plant door is sealed floor 4 no name sealed.
Go to floor 1.
Given its name it s possible that gruntilda is its ceo.
Grunty industries is the sixth world of banjo tooie it consists of a giant pollution spewing factory and the area around it.
Boss battle vs.
One of grunty industries signature frustrations is that upon first entering the world it appears impossible to enter the.
One will have a picture of banjo s head and one of kazooies.
You re going to use mumbo s emp powers twice in this mission.
Go to the giant door.
Another part of this game walkthough.
Split pads just below.
For the sub area of the same name in grunty s revenge see here.
Elevator is on 2nd floor.
They will run around and try to attack banjo unless he uses the pack whack to stun them first.
You will now be inside the grunty indestries building.
The entrance to the world is in the quagmire and is easily visible and accessible.
Unscrew the bolts with bill drill 3.
There will be 2 buttons 1 on each side.
Utilize banjo s snooze pack move and make your way through the trash compactor pausing to catch some z s in the stairway between compressions.
Snooze pack z right naps to reheal up.
Go to floor 3 outside the twinkly packing room near the lift 2.